Rock
the Robot Construction Kit
In this tutorial you will learn how to display 3D data with the help of Vizkit. For this tutorial you should already have read the data visualization tutorial.

In Vizkit there is a dedicated subsystem for displaying 3D Data. It is called Vitkit3D. The basis for the 3D display is provided by a widget called ‘Vizkit3dWidget’, which is a vizkit widget. On the Vitkit3dWidget one may register Vizkit3d-Plugins for displaying individual 3D data structures inside the widget.
As all of this is pretty confusing here the naming in short form :
First we need to create the Vizkit3dWidget. We could do this in the same way as we create any other VizkitWidget (i.e. by using default_loader.create_widget), but Vizkit provides a shortcut:
require 'vizkit' Orocos.initialize ## Create a widget for 3d display view3d = Vizkit.vizkit3d_widget # Show it view3d.show # And listen to GUI events Vizkit.exec
The list of available Vizkit3DPlugins can be found TODO
For this tutorial, we pick a plugin, that will show an simple 3D representation of an Pose in space. Note that you can add multiple Vizkit3DPlugins to the Vizkit3DWidget to create complex 3D visualizations.
rbs_plugin = Vizkit.default_loader.RigidBodyStateVisualization
If you execute your script now, you should see a window with a sphere that is ‘spiked’ with three cylinders. By clicking inside the window and dragging you should be able to change the view.
So, how do we pass new data to our visualizer. Quite simple, we just call ‘updateRigidBodyState’ on it, before you call Vizkit.exec
rbs = Types::Base::Samples::RigidBodyState.new rbs.position = Eigen::Vector3.new(0, 5.0, 0) rbs.orientation = Eigen::Quaternion.new(0, 0, 0, 1) rbs_plugin.updateRigidBodyState(rbs)